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Digital game-based learning

Author: Marc Prensky
Publisher: St. Paul, Minn. : Paragon House, 2007.
Edition/Format:   Print book : English : Paragon House edView all editions and formats
Recognizing that people respond more effectively to speed, fun and graphics, Prensky's revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learning is, why it is different and better, why it's not just another fad, where it can be  Read more...
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Genre/Form: Educational games
Computer-assisted instruction
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Marc Prensky
ISBN: 1557788634 9781557788634
OCLC Number: 70131175
Notes: Originally published: New York : McGraw-Hill, 2001.
Description: xv, 442 pages : illustrations ; 23 cm
Contents: Introduction --
The digital game-based learning revolution --
The games generations : how learners have changed --
Why education and training have not changed --
Digital game-based learning : new hope for learner-centered training and education --
Fun, play and games : What makes games engaging? --
Digital game-based learning : why and how it works --
Digital game-based learning for kids and students : edutainment --
Digital game-based learning for adults --
Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex --
True believers : digital game-based learning in the military --
Bringing digital game-based learning into your organization --
The roles of teachers and trainers in digital game-based learning : digital game-based instruction --
Convincing management and getting the bucks : making the business case for digital game-based learning --
Evaluating effectiveness : does it work? --
So you have an idea --
The future : Where do we go from here?
Responsibility: Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan.
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Traces the shift from traditional learning techniques to digital and game-based learning methods. This volume demonstrates how learners have changed, how game-based learning actually works, its  Read more...
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Every corporate trainer and school-teacher in America, if not the world, should take a break right now and devour these fascinating and disturbing 50 pages.

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